
March has arrived, but you wouldn’t know it from the weather around here. 40 and raining one day and 25 and snowing the next. It’s been a long winter with more snow than we’ve had in years. Spring is welcome anytime…
Still running slightly behind on my 52 Game Challenge. As of Week 9, I have 7 game beaten. I should have at least 4 beaten in March which will let me keep pace, but catching up is going to be difficult.



February Gain +995 – 63 Achievements unlocked

March Gain – Level + 1 Trophies + 37
Backlog decreased by 4 in January
Game spending vs. ‘10: Monthly +58% | Yearly -23%
Just a couple of preorders coming in. If I can stay around 20% for the year, I’ll be happy.
Fun platforming, though the lack of diversity among enemies drives the combat down. Four areas cleansed.
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Hilarious dialogue and references, plenty of 4th wall breaking on top of lackluster gameplay.
I’m enjoying this time-traveling RPG very much. One of the most original games I’ve come across in quite a while.

An improvement over the first Halo in almost every way. The repeating sections that annoyed me have been toned down and none of the stages were reskins of earlier ones. Dual-wielding was fun early on, though the need to have a free hand to grenade during the endgame run limited. While the story deeper, it proved to be too much for one game, forcing a rather abrubt ending that resolved nothing. ![]()
My computers tend to be fairly average in terms of power, but there is something wrong when a game a year older than my computer still chugs along on the lowest settings. I knew this would be a bad game going in and I was not disappointed. Nothing original here at all. Stealth kill until detected and then bunker down behind cover and clear the waves of enemies. Proceed down linear path to next section. Even the larger areas are blocked off into corridors.
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Even though I’m terrible at bullet-hell shooters, I do enjoy playing them and at least trying to dodge the elaborate patterns. DeathSmiles is one of the more accessible ones I’ve played thanks to a nice setting and infinite continues. ![]()
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I enjoyed the first Uncharted up until the combat heavy finale. Uncharted 2 manages to toughen the opposition without feeling so cheap for the end-game. An all-around great sequel. The mix of platforming and gunning feels right and throws plenty of “Oh Crap!” moments along the way.
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Although I didn’t enjoy this one quite as much as I did the first Monkey Island, it was still fun trying to puzzle out the challenges. Even if some of them were rather obtuse.
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I had fun with Summon Night, but it was probably made with a younger audience in mind. Combat is a bit simplistic, but the weapon crafting system gives you plenty of options to take into battle.
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A Thorny Labyrinth by Queen of Wand.

2 Pickups, 4 Additions
Atlus & NIS America
Others
Eyes on the Future

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