A long time ago, I was a pretty avid Final Fantasy XI player. I was nearing endgame in late ’04 when my interest in the game waned. I came back briefly for Treasures of Aht Urghan, but ended up staying only long enough to unlock the new jobs. Back then if you wanted to get anything done late game you needed at least a full party of six, if not an alliance of 18. Coming back to it 9 years later, it’s shocking how much has changed. There is still endgame content that requires a party or alliance, but the vast majority of the game can now be done solo or with a party of trusts you can summon. Their AI isn’t the best, but they can get the job done.
After a few calls to Square, I was finally able to log in as Zaisha, a level 50 Mithran Red Mage. Six weeks and nine limit breaks later, I’m finally level 99. I’ve dabbled in some of the missions, but with the crazy stat boosts on the lv99 gear, I can cruise through the rest of the mission content. I’m not sure how far I can into the Rhapsodies of Vana’diel content before actually need other people, but I’ve got a pretty active linkshell I can fall back on.
Plans for the next week are to finish the Windurst storyline and do Wings of the Goddess missions until I can resume Rhapsodies of Vana’diel. I’d also like to start leveling a melee class. I’ve taken White and Black Mage to 50, but most of my other jobs are somewhere between 1 and 10.
I’ve never been a fan of competitive multiplayer games. I have fond memories of dorm room Goldeneye, and dabbled a bit in Halo ODST/Reach’s. Mostly just fumbled my way through unfamiliar maps while getting killed. Fast-forward to Destiny. Even as Taken King grabbed me and I made friends that have kept me playing, I avoided the competitive Crucible mode. That is until the last few weeks. Something happened during the Valentine’s Day themed 2vs2 Crimson Doubles. I didn’t hate it. In fact… I kind of enjoyed it. Enough that I decided that I was going to hit Rank 5 in this week’s Iron Banner. I’m winning about half my games (or at least my team is) and I have a respectable 1.07 KD ratio. I still have some really terrible matches, but I’m having far more good to average ones. Once I turn in today’s bounties and the final weekly one, I should hit Rank 5. I can spend the remainder of Iron Banner hoping for (but not getting) some decent loot.
The final game I’ve been working on is Fire Emblem Fates: Birthright. I managed to get the Special Edition, so I have a ton of content to play through. Currently in Chapter 9, I’ve been doing some of the DLC and side content. In many ways this game is just more Fire Emblem, but I have no issues with that. The base game is fun enough, that it doesn’t need much to remain fun. Weapons no longer degrade, which is perfectly alright. I was never a fan of keeping a huge stock of weak weapons, so I could save my good weapons for tougher enemies. Still playing with permadeath on, though I’ve decided to not reset the game on a character’s death. A rule I already broke two turns after the decision. Poor Hana took a 30% counterattack and did not survive the following enemies turn. I noticed a chest back at the beginning that I was never going to have enough time to get, so I reset. In hindsight, much like permadeath, that is something I should have forced myself to live with. I’d like to make to about Chapter 15 over the next week.
Random Stuff I might play this week:
Dark Cloud 2 – I made it a few chapters in back in the PS2 days and it still holds up well today. Halfway through the first dungeon.
Captain Toad’s Treasure Tracker – Nearing the end and I’d love to beat it. Once I get past this tower of Boos.
The Witness – I’m stuck on 3 puzzles and the concept for one area still eludes me. I’m going to beat this game, but not anytime soon…