Another week, another achievement. This one for clearing Rise of the Zilart. Ninja, Samurai, and Monk are now 52 and the San d’Orian story is complete. I also made it past the midpoint of Chains of Promethia. Progress, but not enough.
Zilart went pretty smoothly. I’m a little disappointed I let the Elvaan Ark Angel kill me, but he kept shield bash stunning me, I never really got my buffs set and took an 1100 damage weapon skill. I only have 1500 HP. 2nd attempt went much smoother. I picked up Chains of Promathia in Chapter 3 and immediately hit slow down. A ton of running around viewing cutscenes and a trip to Attowha Chasm. What a maze that zone is. Finding the ??? wasn’t that bad, but climbing to the top of the nearby mountain was ridiculous.
I should have been leveling since there is no guarantee that the XP chain bonus will continue into the next week of the Vana’diel Rainbow Campaign. However, I noticed Bastok was leading and decided to go through the story missions and grab the Republic Aketon in case Bastok drops to last for awhile. Unfortunately, I couldn’t quite get in done in one evening and it didn’t matter because unlike when I turned to San d’Oria, I did not keep my conquest points. It’s going to take a lot of leveling to get back to 56k. I don’t even have enough points to recharge my Empress Band. I have 4 missions left, so I might as well finish those, then I’m going to hit some melee classes. Thief is currently 25 and Warrior is 20. Everything else is at 10. The plan is to get everyone to 50, get rid of unnecessary <50 gear to clear some room for >50 spark gear.
I finally made some progress in The Witness and cleared the Monastery. The final puzzle there, the one I was stuck on, reminded me that the solution is not always right in front of you. Still struggling with the final lock on the end game, but I did make start working on the forest area next to the Quarry. I could have sworn the last time I was here the panel was still dark, so I must have triggered something somewhere. Not difficult so far, it’s just based on silhouettes, but obstructions are quickly complicating things.