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Week in Gaming – 3 April, 2016

Week in Gaming – 3 April, 2016

So ends the Final Fantasy Xbox 360 and PS2 servers. I had grand ambitions when I jumped back into the game in January. Most of it went unmet. I closed with 32 of the 57 achievements, or 490/1250. 17 of those were the level 75 job achievemnts. Each one would take only take a day or so, but I severely underestimated how long the story content would take. It took until the very last day to finish the last mission of past nation quests. I had planned on doing the (former) high level content as well, but those ended up on the back burner as time marched on. I had made some progress on Dynamis, but the boss fight in Beaucedene Glacier was an absolute disaster. Not only did he spawn with 4 dragons, when I went in for the kill he used Chainspell and began casting Death. All I saw was my party quickly dropping one after another; I had to look at the battle log to figure out what had happened. After how smoothly the first couple of Dynamis zones had gone, I put my focus in that as opposed to going after the chips needed for Limbus. Especially since Limbus didn’t allow me to summon my Trusts. Campaign and Assault were similar. Most of Campaign is soloable, but there are a few escort missions that are trouble. 50 missions at 15-30 minutes a piece was just too much to commit to. Assault didn’t look that bad and if I’d just given it a couple hours each day, I probably could’ve gotten it done, but I put it off for too long.
The looming achievement deadline was the instigation for heading back in, but my primary focus was definitely to story content. Aside from most recent content that did not have achievements tied to it, that goal was met. The early content really was kind of weak. Both the story and the characters involved got far more interesting in each expansion. An added advantage of playing through so much content in such a short time was that I got to see a lot of the groundwork that went into the early content that would blossom into storylines years later. I always wondered about the strange geography surrounding the 3 telepoints, though I never realized Delkfutt’s Tower was the center. Even some stuff that was hinted at between Volker and Zeid would not be touched upon until Wings of the Goddess. Overall, I think I enjoyed Aht Urghan the most. The story wasn’t great, but the character interaction and humor was fantastic. Storywise, I liked Wings of the Goddess. The twists were probably a little to telegraphed, but it was a pretty good time travel story.
So what’s next for FFXI? I still have Seekers of Adoulin and Rhapsodies of Vana’diel as major goals, A Shantotto Ascension, Crystalline Prophecy, and A Moogle Kupo d’Etat as minor goals. The latter I can easily do by myself, the former will likely become too difficult without recruiting actual help. Other than that, the only thing really left to do is work towards Item Level 119 gear and grind CP for Job Points. Both will take some serious time and effort after 3 months, there are other things I’d rather play. Looks like FFXI is going back into hiatus for a while.

Fallout 4
Finally back on the road to platinum. The Institute and Brotherhood of Steel storylines have been played to conclusion and only the Railroad remains. With a save in place to finish that faction, I’ve been using my post-Brotherhood game to mop up miscellaneous trophies. All that’s really left is to hit Level 50, 50 Misc. quests, and find the remaining 6 bobbleheads. Oh, and Automatron, of course. Having finished two factions, it’s pretty clear how the third will play out. To be honest, I’m a little disappointed by it. I didn’t expect a great story heading in; the draw for me in Bethesda games has always been the world itself. It’s just sad to see all the various pieces in play and see them come together in such an unsatisfying way. I guess war really doesn’t change. The only way to proceed is the complete annihilation of the other sides…

Pokémon Picross
I keep wanting to push forward with Fire Emblem Fates: Birthright (Chapter 15 now), but I keep finding myself drawn to this game instead. As a free-to-play game, I expected the energy meter to be the primary limiter of gameplay and to some degree it is. However, Nintendo has locked the bulk of the content behind a paywall of sorts. You can earn this currency by doing the daily challenge or various one time rewards, but the next area opens at 170 Picrites and I can earn about 15-20 which will is steadily decreasing back to 10 as I clear the rewards. As I’m enjoying the game, I did give Nintendo $5 for the value packages of currency and if I give them another $25, I’ll never have to worry about the paywall again. I would have preferred the game as a complete package, but even at a $20 price point I’m not sure I would have bought it. If Nintendo hadn’t forced it my 3DS home screen, I’m not sure I would have even tried it. I could easily just spend the money and unlock the whole game, or I could just continue to give it 10 or so minutes a day as I have been with the energy meter. Yeah, why rush it.

Week in Gaming – 13 March, 2016

Week in Gaming – 13 March, 2016

Another week, another achievement. This one for clearing Rise of the Zilart. Ninja, Samurai, and Monk are now 52 and the San d’Orian story is complete. I also made it past the midpoint of Chains of Promethia. Progress, but not enough.
Zilart went pretty smoothly. I’m a little disappointed I let the Elvaan Ark Angel kill me, but he kept shield bash stunning me, I never really got my buffs set and took an 1100 damage weapon skill. I only have 1500 HP. 2nd attempt went much smoother. I picked up Chains of Promathia in Chapter 3 and immediately hit slow down. A ton of running around viewing cutscenes and a trip to Attowha Chasm. What a maze that zone is. Finding the ??? wasn’t that bad, but climbing to the top of the nearby mountain was ridiculous.
I should have been leveling since there is no guarantee that the XP chain bonus will continue into the next week of the Vana’diel Rainbow Campaign. However, I noticed Bastok was leading and decided to go through the story missions and grab the Republic Aketon in case Bastok drops to last for awhile. Unfortunately, I couldn’t quite get in done in one evening and it didn’t matter because unlike when I turned to San d’Oria, I did not keep my conquest points. It’s going to take a lot of leveling to get back to 56k. I don’t even have enough points to recharge my Empress Band. I have 4 missions left, so I might as well finish those, then I’m going to hit some melee classes. Thief is currently 25 and Warrior is 20. Everything else is at 10. The plan is to get everyone to 50, get rid of unnecessary <50 gear to clear some room for >50 spark gear.

The Witness
I finally made some progress in The Witness and cleared the Monastery. The final puzzle there, the one I was stuck on, reminded me that the solution is not always right in front of you. Still struggling with the final lock on the end game, but I did make start working on the forest area next to the Quarry. I could have sworn the last time I was here the panel was still dark, so I must have triggered something somewhere. Not difficult so far, it’s just based on silhouettes, but obstructions are quickly complicating things.

Week in Gaming – 5 March, 2016

Week in Gaming – 5 March, 2016

I had two reasons for returning to Final Fantasy XI. One was to play through the story missions and “beat” the game. The second pertains to Square Enix closing the Xbox 360 servers at the end of March and making the achievements impossible to obtain. When I started back in early January, all but two seemed possible. As the cutoff approaches I realize I probably needed to dedicate almost all of my free time to make it happen. In two months I have popped 8 achievements. It took way too long to get my level 50 Red Mage to 99. Now at max level with Item Level 117 equipment, things are starting to fall into the place, but most of the achievements are for reaching 75 with each class. With a XP ring and all the +30% boosts from Rhapsodies of Vana’diel, I took my Rune Fencer from 1 to 43 in just a few hours. I probably wasted more time swapping equipment than I did leveling. I can easily get one more +30% boost and each run should get easier, but with three weeks and 18 classes to level… And after consulting the list, Rune Fencer was added to the game too late to have an achievement tied to it, so yet another afternoon that accomplished nothing.

I’m now Rank 10 in my home city of Windurst. With San d’Oria in last place this week, I’ll shift allegiance today and blow through it next week. Maybe finish Rise of Zilart, as well. Chains of Promathia and Treasures of Aht Urghan need finishing as well, but progress into Rhapsodies of Vana’diel can block access to those quests, so here’s hoping I haven’t locked out necessary characters. If I can finish a few expansions and get about 6 characters to 75, I should be in good shape. At some point I should dig out my 360 disc and make sure I can still log in…

My 1st Iron Banner was, for the most part, a success. I’m pretty happy with my performance, but I was a little disappointed with my loot. I did get 314 boots out of my Rank 5 package, but my 3 weapon drops were all in the 280s. Excluding the packages, I received 6 Iron Banner drops out of 65 games and no drops over 310. Then again, I wouldn’t be surprised if 1 in 10 was considered a good drop rate…
On the other hand, as someone who has always sucked at PVP, I closed with a 1.15 K/D ratio and 33 wins out of those 65 games. As a solo player, I did get dropped into quite a few lost cause games with no chance of a win. Most games I hovered around 1.0 K/D, but I had far more good games than really bad ones. Best game was a 25 Kills, 8 Deaths worth 2910 points. Plenty of 5 kill streaks, but I never managed to hit 10. PVE is still my focus in this game, but I can see myself jumping into more Crucible matches.

The Week in Gaming – 27 February

The Week in Gaming – 27 February


A long time ago, I was a pretty avid Final Fantasy XI player. I was nearing endgame in late ’04 when my interest in the game waned. I came back briefly for Treasures of Aht Urghan, but ended up staying only long enough to unlock the new jobs. Back then if you wanted to get anything done late game you needed at least a full party of six, if not an alliance of 18. Coming back to it 9 years later, it’s shocking how much has changed. There is still endgame content that requires a party or alliance, but the vast majority of the game can now be done solo or with a party of trusts you can summon. Their AI isn’t the best, but they can get the job done.

After a few calls to Square, I was finally able to log in as Zaisha, a level 50 Mithran Red Mage. Six weeks and nine limit breaks later, I’m finally level 99. I’ve dabbled in some of the missions, but with the crazy stat boosts on the lv99 gear, I can cruise through the rest of the mission content. I’m not sure how far I can into the Rhapsodies of Vana’diel content before actually need other people, but I’ve got a pretty active linkshell I can fall back on.

Plans for the next week are to finish the Windurst storyline and do Wings of the Goddess missions until I can resume Rhapsodies of Vana’diel. I’d also like to start leveling a melee class. I’ve taken White and Black Mage to 50, but most of my other jobs are somewhere between 1 and 10.


I’ve never been a fan of competitive multiplayer games. I have fond memories of dorm room Goldeneye, and dabbled a bit in Halo ODST/Reach’s. Mostly just fumbled my way through unfamiliar maps while getting killed. Fast-forward to Destiny. Even as Taken King grabbed me and I made friends that have kept me playing, I avoided the competitive Crucible mode. That is until the last few weeks. Something happened during the Valentine’s Day themed 2vs2 Crimson Doubles. I didn’t hate it. In fact… I kind of enjoyed it. Enough that I decided that I was going to hit Rank 5 in this week’s Iron Banner. I’m winning about half my games (or at least my team is) and I have a respectable 1.07 KD ratio. I still have some really terrible matches, but I’m having far more good to average ones. Once I turn in today’s bounties and the final weekly one, I should hit Rank 5. I can spend the remainder of Iron Banner hoping for (but not getting) some decent loot.


The final game I’ve been working on is Fire Emblem Fates: Birthright. I managed to get the Special Edition, so I have a ton of content to play through. Currently in Chapter 9, I’ve been doing some of the DLC and side content. In many ways this game is just more Fire Emblem, but I have no issues with that. The base game is fun enough, that it doesn’t need much to remain fun. Weapons no longer degrade, which is perfectly alright. I was never a fan of keeping a huge stock of weak weapons, so I could save my good weapons for tougher enemies. Still playing with permadeath on, though I’ve decided to not reset the game on a character’s death. A rule I already broke two turns after the decision. Poor Hana took a 30% counterattack and did not survive the following enemies turn. I noticed a chest back at the beginning that I was never going to have enough time to get, so I reset. In hindsight, much like permadeath, that is something I should have forced myself to live with. I’d like to make to about Chapter 15 over the next week.

Random Stuff I might play this week:

Dark Cloud 2 – I made it a few chapters in back in the PS2 days and it still holds up well today. Halfway through the first dungeon.

Captain Toad’s Treasure Tracker – Nearing the end and I’d love to beat it. Once I get past this tower of Boos.

The Witness – I’m stuck on 3 puzzles and the concept for one area still eludes me. I’m going to beat this game, but not anytime soon…